Objective:
Our next project will involve the creation of a digital, 3D model of the sculpture you created. You will learn to use software to create a model that is accurate on all three axes (x, y, z). The project will help you learn the "mindset" needed to work with 3D imaging software to complete our next project (Second Life), as well as using 3D models for animation and printing in upper division Digital Media courses.
Process:
You will use Blender (or another 3D imaging software) to create your model. Using the program's tools, you will sculpt your model to accurately match your talisman sculpture. Please consider texture, color, shape, and implied mass when making your model. Use Photoshop to create custom textures to apply to your model's surface and be aware of the visual details that make up your final piece.
For the critique, please post 5-6 detail photographs of your final work to your blog, with corresponding photographs of your physical sculpture. You could also create a video of your work moving around using Snaps Pro X. Either way, you want to be able to show all the details and over-all composition of your piece.
Blender is a free program to download. As it is an open-source program, the Google rule will be invaluable to your success in this work. At this part of the semester I assume you have established your own working style and have an understanding of the process of digital media. I've given you an extended working time for this project and expect to be impressed with your final pieces.
10/31 -Studio
11/5 - Group One Presentations
11/7 - Group Two Presentations
11/12 - Second Life Tour and Demonstration
11/14 - Project #6.2 Critique
Tuesday, October 29, 2013
Thursday, October 24, 2013
Blender Primer, Courtesy of Our Friend Across the Aisle, Mr. Benjamin Poynter
BLENDER GATE!!!!
Blender 3D : A Direct Primer, Benjamin Poynter
1.) Navigation.
-Middle Mouse Wheel to Zoom In/Out.
-Shift + Middle Mouse Press to Strafe.
-Press Middle Mouse to Rotate View.
-(If number pad available, 8-4-2-6 to adjust view intricately.)
-CONTROL + Z to undo.
-Left Mouse Press to position center of world rotation.
2.) Modes.
-[Find a toolbar widget with a drop down "Object Mode" menu.]
-OBJECT mode. Where you can just move around solid meshes. For example, a cube.
-EDIT mode. Where you can actually extrude/morph/edit meshes. We can 'change' a cube.
-To note, in either mode, next to "Object Mode" menu, you can toggle wireframe/solid views.
-TAB switches from OBJECT to EDIT easily as well.
3.) Selecting.
-[a] to select/deselect all objects.
-In OBJECT mode, Right Mouse Press object to select it.
-To select multiple objects, or deselect one, hit Shift + Right Mouse Press.
-In OBJECT mode, you can shift-select multiple objects. In EDIT mode, its a different story.
-To delete, have selected and press [x]. In EDIT mode, you can delete specific details.
-To duplicate selected object, Shift + [d]. Move newly duplicated object.
-Lasso selection, if desired : Hold down CONTROL and Left Mouse Press. Drag around.
4.) The Gizmo & Moving Objects.
-The gizmo is the red-blue-green icon you use to morph object. Appears when object is selected.
-XYZ coordinates. Think of X and Y as flat. (X, west/east ; Y, north/south). Z is sky/ground.
-[Near the "Object Mode" drop down on its respective toolbar is a SMALL red-blue-green icon.]
-Arrow Icon : Move selected object directly along the rails of XYZ coordinates. Click & drag.
-Curve Icon : Rotate selected object in its center. Click & drag the now different gizmo.
-FAQ! To re-center rotate/pivot on object, reposition object in edit mode! Pivot remains still.
-Line+Square Icon : Rescale select object along XYZ coordinates.
5.) Editing the Mesh. <Needs to be done in EDIT MODE.>
-Vertex = point two edges cross. Edge = point two faces cross. Face = Open space/polygon.
-On same bar as Modes and XYZ commands, find Vertex-Edge-Face icon selections.
-You can (right click) select them. Click and move, rotate, and scale them. Experiment!
-Multiple selection rules with Shift + Right Mouse Press apply here as well. [a] to deselect.
-Important : Subdivide = CONTROL + [r]. Cut a Face in place to create more vertexes/edges.
-While you have a neon "subdivide line" previewing your cut, scroll Middle Mouse Wheel to
create more edges in your cut. Left Mouse Press to cut. You can move cut. [a] to end sequence.
-Extrude tool is the [e] key. Extends/duplicates selected vertex/edge/face.
6.) Rendering an Image Output.
-First, you want to light your photo well. By File.. Add -> Lamp -> Choose Type. Experiment!
-Note CAMERA placement. View -> Camera to see what camera sees. View -> Align -> Align Camera View to Ours. To make 'our' view cam's. Adjust camera externally with gizmo if need.
-Pro tip for scene views : View on toolbar -> Selections (Top, Left, 'Camera', Etc.).
-Get an image photo-file! At top by file : Render -> Render Image. Or F12.
-You'll get preview. Default size : 960x540. F3 to save file of image. Or Image -> Save As.
These are the complete barebones of Blender 3D. All you'll need to get started!
Project #6.1 - 3D (The Original)
Talisman/Fetish Object/Creative Assemblage Sculpture of Obsession and Relationship
Talisman - an object that is thought to have magic powers and to bring good luck.
Fetish Object - an inanimate object worshiped for its supposed magical powers or because it is considered to be inhabited by a spirit.
Objective:
Our next project will involve the creation of an assemblage sculpture in meat space. You will create a talisman that reflects you and your life. Your talisman can represent anything aspect of your life and can be made of any material you wish. The limit of possibilities is only the restrictions you put on yourself. Anything will work, but be prepared to discuss your choices in the critique.
Your Sculpture is Due for Critique on Tuesday, October 29
Process:
Carefully consider yourself and what is important to you as a human being. Things to think about; your family, past, friends, dreams for the future, fears, talents, interests, morals etc. It is important for the piece to reflect you and aspects of your life. The interpretation of this project is very open and subjective.
Please create your assemblage sculpture IN THE ROUND with an artistic sensitivity to size, shape, and materials. Remember (from ART 100), in assemblage sculpture you will take objects and materials from one context and assemble them together to create a new context.
Your final work can not exceed 5 inches in any direction. Be aware of how the work exists in space on the X, Y, and Z axis. During the critique present your works in a good old fashion sculpture critique.
Assemblage Artist Quick Review (these are a few of many)
Joseph Cornell
Man Ray
Meret Oppenheim
Joseph Beuys
Robert Rauchenberg
Tim Hawkins
Tuesday, October 8, 2013
Project 5: Interventionist Media
Interventionist Design - Online
"Apathy can be overcome by enthusiasm, and enthusiasm can only be aroused by two things: first, an ideal, which takes the imagination by storm, and second, a definite intelligible plan for carrying that ideal into practice." -Arnold J. Toynbee
Here is the next reading. Have your questions posted to your blog and ready to discuss by October 15th!
TACTICAL MEDIA by RITA RALEY
Objective:
We are inundated with a plethora of information in our daily use of various technologies. A recent study indicated that on average, adults spend about 8 hours a day looking at screens of various types, including computer monitors. Most of the information we experience is developed by others – we are the consumers – or are we consumed? On average we see an estimated 3000 advertisements per day.
This assignment asks you to generate a digital art 'intervention'.
You will make a creative re-design, with new content of a political or satirical nature, of an existing commercial web page. The objective here to is to create a work that serves as a visual, cultural critique through the appropriation and re-purposing of the design of an existing web page. Consider this project as a type of conceptual, artistic intervention - an artistic intervention is an action by an artist in a real world situation for the sake of promoting reflection and altered perceptions by the participants (or in this instance, your audience).
On first glance, the web site should look identical to the original, the changes you make will be in terms of content – you are to duplicate the formal aspects. Replace text, re-configure logos, take your own photographs as needed. Choose your web site/source carefully! You are creating a visual form that seeks to mirror a given visual reality – that upon closer examination reveals itself through the alteration of content. You can address issues of politics, race, class, the environment, peace, war, etc. Keywords: parody, satire, commentary, humor, design, art, activism.
Take a stance! What are you passionate about in regard to what is going on in the world? Politics, Global Warming, War? This is your chance to voice your opinion. Artists, in the modernist/post modernist millieau, have often addressed critical issues through their creative practice. Feel free to use satire and humor to critique some aspect of online and real world culture. Be prepared to talk about your work. Good satire is intelligent and pokes fun while encouraging thoughtful critique. It can certainly be irreverent but please do so in an intelligent manner!
Critique: October 22.
BROWSE THROUGH ALL THE LINKS BELOW PLEASE!
Here are some links that will be of interest as you develop your ideas for the re-design of an existing website:
The Yes Men: http://theyesmen.org/
http://www.yelp.com/topic/portland-best-parody-websites
http://dir.yahoo.com/Entertainment/Humor/Computers_and_Internet/Internet/Web_Site_Parodies/
http://www.philb.com/fakesites2.htm
A spoof website of the George Bush Whitehouse site:
http://whitehouse.georgewbush.org/index.asp
A spoof website of the Barack Obama Whitehouse site:
http://whitehouse.gov1.info/
Some curious corporate logo spoofs and such:
http://indiacorporatewatch.blogspot.com/2005/10/subvertized-part-i-brilliant-spoofs-of.html
http://www.logoblog.org/wordpress/imitating-logos/
The NYtimes "Special Edition" an amazing, elaborate parody that involved the creation of an entire website identical to the NYtimes and a print edition that was freely distributed on the streets of NYC. The Yes Men were involved in this project along with many other artists and activists (including your professor - see story "America's Army Game Cancelled!"):
-watch this first- http://www.youtube.com/watch?v=1vvPvaDkIUo
http://www.nytimes-se.com/
And finally, not a spoof website but The Onion - some of the best satire online and in print:
http://www.theonion.com/content/index
Tactical Media Links!
http://www.critical-art.net/
http://www.theyrule.net/
http://www.npr.org/templates/story/story.php?storyId=1487185
http://turbulence.org/Works/oilstandard/
http://www.molleindustria.org/en/tuboflex
http://www.antiwargame.org/
http://www.0100101110101101.org/projects.html
http://www.tmcrew.org/enghome.htm
http://www.appliedautonomy.com/projects.html
http://www.notbored.org/the-scp.html
http://www.revbilly.com/
http://www.cityarts.com/colorado/release/index.html
Some Formatting Suggestions for the Website:
1) After choosing your website, take a full screen grab or manually select your website using Snapz Pro X or any method of your choosing. Look this up on the internet if you are using a PC and you will find instructions.
2) You will grab a larger screen image if you are working on a larger monitor - feel free to take advantage of the ginormous monitors in the lab! I would not recommend grabbing your image on a laptop although this will work you will have a smaller image to work with - always better to start with the best possible source/background image!
3) Open your screen grab in Photoshop. I recommend immediately going to "Image - Image Size" and upping your resolution to 200-250 dpi. When you are finished with the re-design, save a separate version at 72 dpi to upload to your blog. Screen sizes will vary depending on your source monitor.
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